![]() ![]() Instead of it following the style of the first game in being a top-down roguelike shooter, it would now transition into a full-blown light gun game set in the Gungeon universe. It saw a small spinoff called “Exit the Gungeon”, and in 2020 another spin-off was announced which is this game above of Enter the Gungeon: House of the Gundead. Gungeon saw great success on all the platforms it was released, including PC, Nintendo Switch, Xbox One, and PlayStation 4. Of course, this was easier said than done as not only are the bosses and enemies quite challenging, but due to the randomized design of the game, no two runs are ever alike. Players collect a wide variety of unique and fun guns, fighting the bosses at the end of each segment. Originally, this game was a roguelike twin stick shooter with procedurally generated levels and loot, where the objective was to go through several levels within a massive dungeon. To date, I have dedicated more than 1500 hours and completed over 200 tasks and features.The Enter the Gungeon franchise has had an interesting evolution ever since the release of the original Enter the Gungeon back in 2016. ![]() My primary responsibilities in this project include software engineering and quality assurance. This arcade light-gun dungeon crawl experience is the latest installment in the Enter the Gungeon series. In November 2021, I joined Griffin Aerotech, in collaboration with Dodge Roll and Devolver, as a contractor to assist in the completion of their ongoing project, Enter the Gungeon - House of the Gundead. (Game preview content shows Enter the Gungeon: House of the Gundead as a whole and are not entirely representative of my specific contributions) ![]()
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